Wednesday 4 October 2017

Invisible Cities - Online Greenlight Review

This is my OGR for Invisible Cities. I'm happy with how the project is going so far, and I have a clear view of what I want the outcome to be. I'm really disappointed I didn't get to 100 thumbnails before the OGR, but I'm going to keep working so I hit that goal before the end of the project! I can't wait to start developing my chosen city further.

4 comments:

  1. OGR 05/10/2017

    Hi Chloe,

    Okay - so I can see our chat about rooting your city within an appropriate style has helped you consolidate a visual concept... this was in relationship to your use of the word 'fancy' !?! to describe the interior of the museum, and my suggestion that you perhaps look at the construction of those domes themselves. However, I think it's really important to also look at the specifics of Calvino's text - what interests you most here is the interior of the museum containing all the alternate models of the city, but you've also got to produce an establishing shot of the whole city, which Calvino describes as a 'grey, stone metropolis' - this doesn't sound very 'fancy' at all - in fact, the 'real' Fedora sounds a bit depressing, so depressing in fact that people go to this museum to return themselves to the dream of what the city might once have been. Calvino also says the museum is inside a 'metal building' - again, this is very different to the warm woods and 'classical' architecture you've got on your influence map...

    So, we have a bit of puzzle here, don't we? Also the opportunity for working in some very different styles and palettes by which to create the contrast that Calvino's text demands. Why does the city of Fedora look the way it does? And this metal building that is the museum... why is it metal? Is it some high-security place to keep the domes safe? It does seem as if, somehow, the dreams of Fedora died or got forgotten about - why else would the 'actual' city be so grey (when Calvino suggests the models in the domes are somehow more fantastical or romantic)?

    You know - the more you think about Fedora, the more tragic and blighted it seems - and also, the more difficult I'm finding it to believe that all that 'fancy' interior would be inside that metal building. It begins to feel that this Fedora city might be one of those almost science-fiction cities - a view of the future where the human race has just concreted over everything and made everything worse... and that museum... it begins to feel like it could in fact be something a bit more like this...

    https://assets.londonist.com/uploads/2009/09/i875/14254_crystalgallery1.jpg
    https://cdn.geekwire.com/wp-content/uploads/2017/03/mopscifi1-630x473.jpg
    https://www.escapeshoes.com/img/cms/Blog/shoes-2.jpg

    I don't know about you, but if you read this text, it comes across as incredibly sad - the idea of people looking at 'what might have been' before returning to the grey world outside. It reminds me of people entering a museum to look at extinct animals that once roamed the earth, but are now gone forever from the world outside... What do you think?



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    Replies
    1. Hello! Now you say it, it does seem a lot like that. That's a shame because I really like the idea of the classical architecture, but I get how it's not really right for Fedora! I've also become a bit torn between the fact that I like Fedora, but I've also taken a liking to Zenobia too. I still have lot to think about in terms of what I want to do, especially if I'm going to end up changing cities. I definitely need to do a bit of re-evaluating... Thanks for your feedback!

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    2. Okay - so Zenobia... you might want to take a look at Alfie's feedback then, as it applies generally to thinking about that city...

      https://alfieg-computeranimationarts.blogspot.co.uk/2017/10/invisible-cities-ogr.html

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    3. Ok, thanks! I'll have a big rethink over the weekend and try and come up with some new designs :)

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