Sunday, 22 October 2017

Film Review - Alien

Alien, a sci-fi horror film of your nightmares, was made in 1979 by Ridey Scott. It focuses on a cargo spaceship and its crew. When it intercepts a signal from another planet, it discovers a horrifying alien which massacres the crew, slowly killing them one by one. Although the story is simple, it is filmed in such a way that keeps the audience in the edge of their seats.

Fig. 1

Scott is talented at creating suspense in the film. "One of the great strengths of Alien is its pacing. It takes its time. It waits." (Ebert, 2003), and this makes it one of the most gripping movies of all time. Scott knows how to build up tension, using music, camera shots, and most of all, time. He doesn't immediately skip to the action: that would be useless. Instead, he builds up the story slowly, gives the viewer a false sense of security, and then suckers them right in the face with a mutated octopus. Scott makes it feel like you're in the film instead of just watching it: using techniques like shaky camera scenes, dark lighting as the film progresses, and even how the actors talk - sometimes you can't even hear what they're saying. This is all trying to replicate real life, and Scott succeeds in doing this amazingly well.

Fig. 2

Not only is Alien progressive in a film sense, it is socially too. "Some women may be impressed by that actress Sigourney Weaver emerges as the 'hero' of the ordeal and the fact that the computer — even though dispassionate and calculating — is dubbed Mother and has a female voice." (Leogrande, 1979). Weaver is a strong main character and isn't shown as a damsel in distress - she's surviving on her own, and, in the end, she succeeds. She is an intelligent woman and uses her head in time of distress, and that ultimately saved her life. The same can't be said for the rest of the crew - but it wouldn't be a horror movie without a few deaths. It's amazing to see how movies have progressed in this way over the years. The original King Kong, made in 1933, makes incredibly uncomfortable viewing because of the blatant sexism and racism throughout. By contrast, Alien, which was only made a little over 30 years later, has a strong female lead and black characters without any stigma around them at all.

Fig. 3

The progression throughout the movie, starting off in a comfortable spaceship made to humans, and then transitioning to the dark, leaking metal vessel which is more of a home to the alien than the humans. The change in set design through the film is something that's "difficult to beat" (Malcolm, 2009), and a lot of thought has obviously been put into it. Alien constantly keeps the audience on their toes, with the alien constantly changing forms, as well as the set and lighting. The music creates suspense at the right times, and definitely adds to the movie instead of just being something to 'accompany' it, like in some many other films. Overall, Alien is a well thought out and progressive film that builds up tension, leads in to action, and has a satisfying ending of one survivor (and a cat).

Fig. 4

Bibliography
Ebert, R (2003)."Alien". In rogerebert.com [online]. Available at: (http://www.rogerebert.com/reviews/great-movie-alien-1979)
Leogrande, E (1979). "Alien’ tears its way into our nightmares: 1979 review". In nydailynews.com [online]. Available at: (http://www.nydailynews.com/entertainment/movies/alien-tears-nightmares-1979-review-article-1.2648407)
Malcolm, D (2009). "Derek Malcolm's Alien review from 1979" In The Guardian [online]. Available at: (https://www.theguardian.com/film/2009/oct/13/derek-malcolm-alien-review)

Illustration List
Fig. 1 - https://filmdb.showcasecinemas.co.uk/FilmImages/45/1/49192/alien%20one%20sheet%20poster.jpg
Fig. 2 - https://static1.squarespace.com/static/5637f9fbe4b0baa6d85a1011/56382b71e4b0dcf08214a809/577dcd5d20099e0c9bfdda81/1467937667508/alien-1979-por-trás-das-cenas.jpeg?format=1500w
Fig. 3 - https://i.ytimg.com/vi/x1yRMxS7TT8/maxresdefault.jpg
Fig. 4 - https://33hpwq10j9luq8gl43e62q4e-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/alien-1979-2.jpg

Who's Who? - Oscar Gregeborn

I hope this is a suitable concept artist presentation. I couldn't actually find much about Oscar Gregeborn online, which isn't much of a surprise as he's still very young. I found his art so inspiring I had to research him: even if there wasn't much information to go on!

Invisible Cities - Process GIFs

Here are the three process GIFs for my Invisible Cities project.


Exterior Establishing Shot



Exterior Low Angle Shot



Interior Shot


Invisible Cities - Art Of


Sunday, 15 October 2017

Invisible Cities - Zenobia Colour Keys

In Jordan's most recent class he set us the task of making main colour keys from our favourite thumbnail. I decided to work on a digital version of a design I came up during the lesson, which is this one:


I really like this design, and I wanted to try out doing it digitally and applying different colours, so this was the perfect opportunity. I was a bit apprehensive when I started in Photoshop, because although I love colour, I'm not very good at applying it myself. First, I started out by colouring the grass green, huts brown, e.t.c, but I realised that wasn't the right way to go about it. Instead, I decided to make everything greyscale to help me a bit. I really enjoyed it after that, and the picture progressed quickly. I was really amazed at how much simpler it was to understand light and shadow when just using greys, and when I finished I felt a lot more confident in my abilities. Here is my finished greyscale image.


It's still a little empty, it needs more platforms, houses, and I'd like to include some tall trees (with vines possibly) too. Now I'm working on just one city instead of trying to come up with ideas for all of them, I've had a lot more time to think about what I want Zenobia to look like. The main ideas I have floating about in my head at the moment is how the inhabitants will get around: my favourite thoughts have been that they use big kites to fly with, or slides! I also want to include a kind of food source in the city - how are they getting their food when up above the ground? I still have a lot to think about! Anyway, enough rambling, here's the colour keys I've developed from my greyscale image.


I think I learnt a lot more from colouring the greyscale Zenobia than from doing the new ones. Nevertheless, the colour keys aren't bad, even if they are a little plain. I want to work with more natural colours so I want to start focusing on browns and greens, with maybe some contrasting colours to make the city pop out a bit more. I'm still a bit new to gradient maps and colour keys so these ones aren't great, but at least they're a start. My next stage is to come up with some more solid designs and then continue to develop colour along with it. The deadline is looming and I feel like I still have so much to do! 😨

Toolkit - Maya Scooter

Finally finished the scooter we were asked to model using the Maya tutorials!