Friday, 5 January 2018

The 'What If?' Metropolis - Texturing & Modelling Progress

Today I've added in the windows to my buildings. I've tried to make it quite organic, like in Haeckel's work, so some of them have windows and some of them don't - I think it looks a lot better that way. Once I have a finished render, I'll go into Photoshop to edit the picture and give the windows a kind of glow effect. This will make them look like there's lights on inside! I also textured the ground plane and completed my matte painting. My painting wasn't too much of a challenge because it's just the sky. I'm a bit sad I didn't include more in my painting, but unfortunately it came as a bit of an afterthought to me rather than a priority. It seems like I have focused a bit more on modelling during the project, and I'm quite unsure whether that was the right decision or not! Here are some pictures to show my progress:

Render after adding in the windows and a floor texture

I quite like the look of the windows, even though they aren't realistic at all. I wasn't sure how to get a window effect so that led me to doing a lot of experimentation with different materials. I settled on a blinn and I played around with the settings to get the image above. They look like pearls to me, and although Haeckel's main interest was in small organisms, he also shows an interest in sea life, and this is what I based the main building in the middle on. The fact that the windows look like pearls I think is quite fitting!

My matte painting

My scene after adding in the matte painting

Now I've finished all of the modelling and most of the texturing. I keep on forgetting to texture my lamp posts so hopefully I'll get around to that soon! After that, the only thing left to do is focus on lighting. I haven't been paying too much attention to this aspect until now, and although I have added in a few lights already, I think I'd like to play around with them a bit more to see what kind of effects I can get.

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