Monday, 6 November 2017

Toolkit - Maya Alley Texturing

Today in Simon's class we worked on the previous alley model we had made and began to set it up for texturing. I didn't have my finished file with me for the lesson so I used an unfinished one which is why it looks a little scruffy!


We learnt how to properly apply materials onto surfaces, and how to use the UV editor to edit the texture so it isn't stretched or warped. By doing this, when it comes to putting the final texture on, it'll be a lot easier as we've already smoothed out all the problems. We will move on to actual texturing next week!

1 comment:

  1. I know UV-ing is a bit.... heavy-going - but it's the magic before the magic that is bringing your designs to life in Maya, so well done and keep on trucking! :)

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